STEAM provides an avenue for formally teaching the inter-relationships of how subjects relate in real-life. STEAM-style education can be enjoyably and meaningfully delivered in more engaging and deeply embedding ways within the already well-established realm of education.
The philosophy of STEAM revolves around the concept that:
STEAM = Science & Technology interpreted through
Engineering & the Arts, all based in Mathematical elements.
STEAM is a substantiated, economical and sociologically adaptable as a framework by which to transition, maintain, create and evolve educational elements, programs and institutions to include multidisciplinary-oriented practices catering to developing more FUNctional citizens.
This framework is engaging, hands-on and reality-based with many extensions to draw education, industry, government and the community together for the common good of bettering public education for all while meeting NCLB guidelines and STEM related goals.
STEAM is EASY and FUN to implement…
no matter how many big words are used to describe
how it could help make good education better.
It’s also customizable to individual teaching and learning styles without needing extension lessons to meet ‘Individual and Differential Educational Plans.’ It aligns well with many educational theories and instructional strategies already widely accepted such as: Marzano strategies, Bloom’s taxonomy, Constructivism, Multiple Intelligences, Actor Network Theory, and many more.
STEAM is useful to learn about for administrators, legislators, educators and students. It is extensively research-based and in proven practice.
STEAM was developed in 2006 by Georgette Yakman, who then was a master’s graduated student at Virginia Polytechnic and State University’s Integrated Science-Technology-Engineering-Mathematics Educational program (ISTEMed). Since then she has continued to evolve the concept by including more research and practice on the topic. She herself has used STEAM with significant results as a full-time middle-school and high-school teacher and educational consultant. She has been invited to consult, speak and lead professional development opportunities at local, state, national and international levels. The development of this website is to help meet the demand for STEAM related materials.
Click HERE to download Georgette Yakman’s Curricular Vitae/Resume to see the scope of her contributions to the field of education.
Click HERE to download Georgette Yakman’s Biography.
For a short version, please use the first paragraph.
Georgette Yakman’s STEAM-related career highlights include:
• Past President of Virginia Technology Education Association – click here to read presidential address
• STEAM was approved by the Korean Ministry of Education in 2011 to be an integral part of a K-12 initiative to have a new creative way to teach science education across the nation. A link to one of the many Korean newspaper articles announcing this news can be seen by clicking here.
• Keynote speaker at Texas A&M Aggie STEM Conference 2010 - click here
Conference downloads available here: http://nt-stem.tamu.edu/downloadables.php
• Keynote speaker at Virginia Tech’s School of Apparel, Housing and Resource Management at Spring Commencement 2010 - click here
• NCTC STEM Educator of the Year 2009 - click here.
• Pulaski County Board of Supervisors Educator of the Year Resolution, August 2009 - click here
• Invited presenter at the VA Governor’s STEM Conference 2009
• Virginia Tech STEM Outreach Initiative Graduate Assistant 2007
Georgette has also held industry career positions as:
• an award-winning entrepreneur who survived the “dot-com-bust”
• the Vice President of Marketing and Production for an international clothing production and distribution company
• an architectural designer for historical homes in Blacksburg, VA
• a brand imaging consultant for an international food chain